﻿using Miao.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

public class PackageSlot
{
    /// <summary>
    /// 在插槽上是否有道具的回调
    /// </summary>
    public DragAndDropEvent item;
}

